

Sometimes the ride is the best part.Ĭloudpunk Control calls you. These moments capture the feeling of being young in a big city. The story is fun, and the characters are likeable, but Cloudpunk is at its best when you’re in your HOVA about to set out on a new mission. There’s also some cool urban lore, much of which will be familiar to cyberpunk enthusiasts: AIs run amok, malfunctioning androids, corporate slaves, cybernetic viruses, decaying infrastructure and organized crime. The game has a main character you root for it boasts a gorgeous neon-dappled landscape that begs to be traversed and it comes with a bracing synthwave soundtrack that urges you to take the metaphorical top down. In-game screenshot via Steam Neon Verve and Cinematic SynthwaveĬloudpunk doesn’t need to give you a stiff challenge to keep you interested, though. There’s more danger pulling out of a spot in a strip mall parking lot. In this story-based exploration game, you will meet a diverse range of characters including androids, AI and unscrupulous humans at every level of society. The worst thing that ever happens is that you make a wrong turn and have to turn around. There are no tough bosses or labyrinthine levels that will impede your progress. Otherwise, you’ll keep playing, because the game can’t stop you. If you get tired of playing, you’ll turn off the game.
#Cloudpunk gameplay series#
The Dark Souls series might be the best set of video games in history, but I’m not going to recommend games that are widely described as “punishing” to players who are just testing the waters ergo, many of the games in this series are “easy.”Īnd Cloudpunk is easy. It’s not the only prerequisite I have when identifying a game to feature, but it’s an important one.

All the games in my queue to publish (and the ones already published) are light on gameplay. Cloudpunk‘s story unfolds almost exclusively within Rania’s HOVA and over the car’s radio receiver, with characters and conversations frequently not visible outside of the character portraits that accompany dialog and gameplay only serving as a vehicle (pun intended) to give the player some interaction as the story unfolds. I’m starting to detect a pattern in my recommendations for the “Games for Noobs” series. In-game screenshot via Steam You Can’t Die
