

- #EXIT THE GUNGEON CONTROLLER CONFIG FULL#
- #EXIT THE GUNGEON CONTROLLER CONFIG PC#
- #EXIT THE GUNGEON CONTROLLER CONFIG BLUETOOTH#
- #EXIT THE GUNGEON CONTROLLER CONFIG SERIES#
Since everything is so chaotic in Exit the Gungeon, my fingers are guiding my character around running and dodging most of the time. All of my shooting happens automatically when touch controls are enabled. The biggest change with touch controls is shooting … because I don’t have to lift a finger to fire. The option can be turned off for faster paced gameplay, but when playing with touch controls, it’s helpful having the ability to perfectly aim where I want to jump so I can soar through a hail of bullets with precision. This is a fantastic addition to the game, especially when I’m trying to frantically dodge bullets on a mobile device. An on-screen indicator will show me the trajectory of my jump and time slows down to accommodate precise movement. To do that, I have to press down on my screen and drag my finger to where I want to go. But since Exit the Gungeon is a sidescroller with platforms, I need to jump up and down as well. Lateral dodging can be done by swiping left or right.
#EXIT THE GUNGEON CONTROLLER CONFIG FULL#
Of course, running to and fro is a horrible way to make it through a screen full of bullets.

If I want to run left or right, I have to hold that direction down and my character will waddle off in that direction. With touch controls enabled, movement becomes the main way I interact with the game. There’s also the choice between the touchscreen controls and connecting a controller, and the game plays radically differently depending on which you use. Instead of having the freedom to move and dodge wherever I want, I have to rely on my platforming skills to stay alive. Exit the Gungeon is a 2D, side-scrolling game, ditching the top-down view of the original. That’s the gungeon for you! But I do have to put in the time to unlock the weapons in order to have a chance to use them at all.Īnother big change of pace for fans of the franchise is the game’s presentation, and how that affects the controls. Sometimes I’ll get a powerful gun that makes a boss fight a breeze, and sometimes I’ll get a dud that can totally ruin my plans. Dodge Roll, SingleCore Games/Devolver Digital via Polygon The higher the number when my gun randomly swaps out for a new one, the better my chances of getting a more powerful weapon. If I take out enemies quickly, a counter at the top of my screen tallies up that score. Instead, the game will randomly swap out my weapon for a new one, mid-combat, from the pool of guns I’ve already unlocked. I don’t stockpile all those random weapons I find as I explore, unlike the original. This is pretty standard stuff for the genre.īut Exit the Gungeon shakes up the formula. That way, as long as I get access to the right weapons at the right time, and use them with skill against bosses I’ve mastered in the past, I can beat the game. The hope is that I build enough familiarity with the weapons, enemies, and bosses over time to continually improve my runs.
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So much about the Gungeon series is ruled by chance you never know what enemies you’ll encounter and what weapons you might unlock or be granted to use to defend yourself. Those guns then have a chance to randomly appear in future runs. As you beat bosses, you gather currency which you can use back at the game’s starting area to unlock stronger weapons. It will take a lot of failed runs to get there, however, but each failed run isn’t a waste of time or energy. The basic structure of the game involves entering a series of randomly generated levels and trying to stay alive long enough to get to the end.

Swiper riflesĮxit the Gungeon carries most of the original’s DNA. Thanks to my Xbox One controller and iPad, Exit the Gungeon is currently my favorite mobile game, especially since it plays like no other mobile game.
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The latest version of iOS on iPhone and iPad allows the use of Bluetooth controllers, including the ones you probably already own if have an Xbox One or PlayStation 4. I had nothing to fear, it turns out, but that’s due to a technological, not design, update.
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While the series packs packs plenty of excitement, the random elements of the franchise’s design means that no two playthroughs of the game will feel the same.īut I wasn’t sure if a touch-enabled device could deliver the same sort of fun mayhem the series has been known for on the PC and consoles. Exit the Gungeon is a spin-off off Enter the Gungeon, a chaotic, fast-paced action game that begs to be played over and over again.
