gasilgorilla.blogg.se

World of warships double commander xp
World of warships double commander xp





  1. World of warships double commander xp how to#
  2. World of warships double commander xp free#

I suspect the key advice will be to play/experiment as much as possible while respeccing is free, while focusing captain xp where you will need it most (so, don't spread it thinly), and after that exercise as much patience as possible - unless you want to take a break from the game while others work out the best approaches, the 'ideal' will be to play with just one captain, using him/her/it on multiple ships.īTW depending on what's in your port (and this will be of most use to whales), one of the HSF captains might be a good one to pick: they aren't 'specials' and they work on more ships than anyone else i.e. after the respec ends) as - depending on what WG do to them - there is a better chance of it being more important that they're set up 'right', so making me keener to rectify any mistakes by spending. I'm thinking avoiding the special captains initially (i.e. After that, perhaps play just one non-special captain, to keep pushing towards 21 points, but avoiding expensive resets of other captains when WG drop their inevitable changes on us.

World of warships double commander xp free#

I'm thinking that for the duration of the free respec, I should mess around with a few different existing 19 pointers to concentrate captain xp where it'll be needed, and then zero them all at the end. one with lots of premiums, ideally covering all classes). I intend playing only a very few captains initially, and making as much use of my premium ships as possible in theory, I should be able to experiment with all classes of ship with just one captain, if I pick the right nation (i.e.

world of warships double commander xp

WG will ensure that something important changes after the free respec has ended, so 'encouraging' us to spend. It'll take a while to work out which skills are really worthwhile, so the existing advice to zero all my captains, and then experiment with as few as is tolerable, still makes good sense. Unless I've missed something, this is best served by holding onto my elite captain xp for the moment, so as to concentrate it in whichever existing 19 pointers I select. My aim is to get as many 21 pointers as practical, as quickly as possible in the first instance, this will probably mean low single figures (1-3). The apparent cost of the 'extra' two points on captains is entirely unreasonable, and I don't believe WG should be rewarded for this greed, so a key aim for me is to try and avoid rewarding them in any way whatsoever (although I won't cut my nose off to spite my face). I haven't been paying enough attention to comment on some of this stuff, but as a general approach, I'm thinking along the following lines at the moment:ĭon't do anything irreversible until we really know all the detail there have been significant changes in the past where WG made a major Richard move in some way, and it wasn't apparent until the very last minute. use elite comm.XP to next level all useful commanders in barracks. playing to get just the last comm.xp to jump to a next point. (for those players still in need of good captains) playing low points commanders will be wise. Spending up your elite comm.XP can be wise. So if level up cost less now than in future. 4 combinations, all different solutions,Īnd probably I overlook some other questions here. And does the percent point-level stay the same? YES or NO? Is the XP per level going to change? YES or NO? I think, there are players hungry for good advice here. How about buying the special commanders while they still are at 1500 doubloons or 35,000 coalīut specially to new players. Should we make as many to the 14 or 16 / 17 point level. Should we use the XP to make as many captains 19 point. If commanders keep their level while the XP requirement do change.īecause leveling up is cheaper now than it will become. Or are they being downgraded towards a new XP-table. the XP table from 0 to 19 now, will not be the same as from 0 to 19 new situation.Īnd do the commanders keep their level. Not only the total XP from 19 to 21, but also the XP re scale!

world of warships double commander xp

This still may be a good choice but is it wise to use it all on maxing?įrom 19 to 21 will cost some XP, but the thing is. Save as much Elite XP to max out my most valuable commanders. So there are more solutions to the same dilemma.įor what I understand about the skill-points.

world of warships double commander xp

More or less, many players will have this situation and are preparing for the upcoming captain rework. (a few in most nations)Īnd I have a few million elite commander XP. We don't want to make an irreversible mistake. If you think this info is needed, helpful or easily overseen. (for oldies & newbies) Please share your thoughts on the pro's and con's The captain rework will change a bit here and there. No matter how good the game knowledge will be, you cannot know everything.

World of warships double commander xp how to#

To prevent a costly mistake on how to spend / safe your amount of elite commander XP. Well we may have to help each other out here.







World of warships double commander xp